Nvidia kickstarted the official Game Developers Conference 2021 with the announcement of bringing its popular real-time ray tracing and DLSS to ARM devices.
GDC is always an existing event for game developers as well as the gamers who wait for almost a year for their favorite game franchise to release the latest title.
Nvidia also revealed technical demos that showcased their RTX technologies paired with an ARM-based Mediatek device.
The two demos also included one of the popular franchises, Wolfenstein: Youngblood with real-time ray-traced reflections and DLSS enabled, and The Bistro from Nvidia’s very own 3D asset library, the Open Research Content Archive (ORCA) with RTX Direct Illumination (RTXDI), and Nvidia Optix AI-Acceleration Denoiser (NRD) enabled.
The two demos were powered by MediaTek Kompanio 1200 processor with a GeForce RTX 3060.
The two demos were possible because Nvidia ported several RTX SDKs to run on the ARM platform which includes,
- Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games.
- RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments.
- NVIDIA Optix AI-Acceleration Denoiser (NRD), which uses AI to render high-fidelity images faster.
- RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory.
- RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-world environments.
Nvidia Ray Tracing is one of the most popular and most wanted technologies which leverages the power of deep learning and ray tracing to serve photorealistic graphics to the user, lets take a look at the Minecraft game trailer with RTX enabled,
You could notice that the textures are smoother and the reflections are soft with sharp details which even makes an 8bit style game look so realistic.